Unity Spreads Its Wings with Version 3.5 Announcements
Unity today made some very impressive announcements at their Unite11 conference keynote. Highlighted by new features in their upcoming 3.5 release.
As a quick reminder, Unity is the 3D game development tool used for game development mainly on mobile, but it’s also now on the current generation consoles. The tool does everything for rapid prototyping and 3D cross-platform game development.
Shown during the Unite11 keynote, Unity 3.5 includes lots of new, very impressive sounding features like Multi-threaded rendering, Improved occlusion culling, and Radiosity Normal Mapping lightmaps. All in all, about 40 major new features. I’m thinking this will make some developers very happy — and me, as a game player will reap the benefits! For a full list of new features in Unity 3.5, check out the press release.
Oddly, Unity is also planning on getting into the already crowded social gaming world. Adding support to Unity for leader boards, achievements, etc. It will, at least, be able to integrate with other networks like Game Center and Open Feint. But, who needs another game network login? Other great features will be things like an interesting analytics feature to get feedback on what people are doing in the games — allowing the developers to smooth out rough spots.
All in all some really great new features. It’s great to see Unity spread its wings and really grow up.