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	<title>148Apps.biz&#187; iPhone</title>
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		<title>Intensive HTML5 Gaming on Mobile Isn&#8217;t Possible Yet, According to Spaceport</title>
		<link>http://148apps.biz/intensive-html5-gaming-on-mobile-isnt-possible-yet-according-to-spaceport/</link>
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		<pubDate>Tue, 22 May 2012 22:28:40 +0000</pubDate>
		<dc:creator>Carter Dotson</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Developer Tips]]></category>
		<category><![CDATA[gaming]]></category>
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		<category><![CDATA[Spaceport]]></category>

		<guid isPermaLink="false">http://148apps.biz/?p=17723</guid>
		<description><![CDATA[Serious HTML5 gaming appears to be out of the cards until browsers and/or hardware improve.]]></description>
			<content:encoded><![CDATA[<p><a href="http://148apps.biz/wp-content/uploads/2012/05/spaceport-logo-platform.png" rel="lightbox[17723]" rel="lightbox[17723]" title="Intensive HTML5 Gaming on Mobile Isn't Possible Yet, According to Spaceport"><img class="alignleft size-full wp-image-17821" src="http://148apps.biz/wp-content/uploads/2012/05/spaceport-logo-platform.png" alt="" width="300" height="300" /></a>HTML5 is widely touted as a major potential competitor to Flash, and as a huge boon to cross-platform gaming. However, Spaceport.io has done a study, revealed today at the 2nd Annual HTML5 Game Developer Conference,  showingthat HTML5 gaming may be a faraway proposition for mobile gaming.</p>
<p>The picture isn&#8217;t pretty on iOS. Through their <a href="http://spaceport.io/community/perfmarks">PerfMarks II testing system</a>, iOS rendered HTML5 code six times slower than on a modern Macbook Pro. Yes, even with Apple&#8217;s push for HTML5, their browser and hardware still lags behind traditional computers in terms of handling HTML5 games.</p>
<p>It&#8217;s even worse on Android. The best Android phone for handling HTML5 was deemed to be the Samsung Galaxy S II, which handled HTML5 ten times worse than the Macbook Pro – the Galaxy Nexus, Google&#8217;s flagship phone, was right behind in terms of performance. In general, across the array of various iOS and Android devices, Android on average performed 7X worse in tests compared to iOS, and some devices even ran HTML5 code thousands of times slower!</p>
<p><a href="http://148apps.biz/wp-content/uploads/2012/05/PerfMarks-II-Illustration.jpg" rel="lightbox[17723]" rel="lightbox[17723]" title="Intensive HTML5 Gaming on Mobile Isn't Possible Yet, According to Spaceport"><img src="http://148apps.biz/wp-content/uploads/2012/05/PerfMarks-II-Illustration-300x256.jpg" alt="" width="300" height="256" class="alignright size-medium wp-image-17866" /></a>While Spaceport claims that some low-end games will run fine despite the lowered performance, any kind of performance-oriented gaming should suffer, or just be unplayable. HTML5 through web browsers on mobile appears to be an untenable proposition, in large part thanks to not only the fact that these mobile devices have lesser hardware compared to a traditional computer, but because they are designed to run native code most optimally. <a href="http://arstechnica.com/apple/2011/06/ios-5-brings-nitro-speed-to-home-screen-web-apps/">Apple may have security concerns about running native code thrugh Mobile Safari as well</a>.</p>
<p>As such, HTML5 may be a pipe dream for the developer looking to build once, run everywhere. Facebook has been maligned for this approach, and <a href="http://www.digitaltrends.com/mobile/facebook-mobile-apps-bad-on-purpose/">considers improving on mobile to be a big part of their future</a>. <a href="http://www.148apps.com/reviews/word-review/"><em>Word Off</em> suffers from some interface lag issues because of its HTML5 core</a>. And anything more serious than playing a simple puzzle or card game may not be playable through a web browser. While Spaceport claims to have a solution to speed up HTML5 code through their tools to run as native apps, it appears as if HTML5 gaming may still be a pipe dream at this point. It will take massive changes in the way mobile browsers work, along with improvements in hardware, in order for HTML5 to be that &#8220;Build once&#8221; future.</p>
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		<title>Apple&#8217;s Q2 2012 Sales Numbers Show That iOS is Continuing to Grow</title>
		<link>http://148apps.biz/apples-q2-2012-sales-numbers-show-that-ios-is-continuing-to-grow/</link>
		<comments>http://148apps.biz/apples-q2-2012-sales-numbers-show-that-ios-is-continuing-to-grow/#comments</comments>
		<pubDate>Thu, 03 May 2012 15:03:18 +0000</pubDate>
		<dc:creator>Carter Dotson</dc:creator>
				<category><![CDATA[All Posts]]></category>
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		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://148apps.biz/?p=17370</guid>
		<description><![CDATA[Apple shared sales numbers of their various devices from the last quarter, and they revealed a lot about how the market is growing for developers looking to sell their apps.]]></description>
			<content:encoded><![CDATA[<p><a href="http://148apps.biz/wp-content/uploads/2010/09/applelogo.png" rel="lightbox[17370]" rel="lightbox[17370]" title="Apple's Q2 2012 Sales Numbers Show That iOS is Continuing to Grow"><img src="http://148apps.biz/wp-content/uploads/2010/09/applelogo.png" alt="" width="125" height="153" class="alignleft size-full wp-image-4225" /></a><a href="http://www.businesswire.com/news/home/20120424006938/en/Apple-Reports-Quarter-Results">Apple recently held an earnings call</a> that revealed important sales information <a href="http://seekingalpha.com/article/524451-apple-s-ceo-discusses-q2-2012-results-earnings-call-transcript">from their 2nd 2012 fiscal quarter of January-March 2012</a>. What it revealed is that Apple is still selling a lot of iPhones and iPads, and that the number is still going up. While analysts may have different feelings on the numbers and <a href="http://www.businessinsider.com/apple-q2-2012-earnings-2012-4">how they may have fallen short of expectations,</a> in particular as to the future growth of Apple, for developers, there&#8217;s evidence in the numbers that the market is still growing.</p>
<p><a href="http://148apps.biz/wp-content/uploads/2011/07/ipad-2-black.jpg" rel="lightbox[17370]" rel="lightbox[17370]" title="Apple's Q2 2012 Sales Numbers Show That iOS is Continuing to Grow"><img src="http://148apps.biz/wp-content/uploads/2011/07/ipad-2-black-300x300.jpg" alt="" width="300" height="300" class="alignright size-medium wp-image-11310" /></a>The iPhone grew 88% year over year compared to Q4 2011, selling 35.1 million units in the quarter worldwide. The iPad in particular grew year over year compared to last year&#8217;s quarter by 151%. In fact, the iPad has now officially overtaken the iPod line as Apple&#8217;s second-biggest product. The initial sales of the third-generation iPad helped these numbers, and the price drop on the iPad 2 may have helped as well. Revenue from the iPad (and accessories) grew 132%.</p>
<p>iTunes as a whole, including the App Store, grew 35% from Q1 2011 to $1.9 billion. While the ratio of revenue from apps compared to other media types is unknown, there is evidence that the store is still growing, and that either more people are spending money, and/or that users are spending more money. Either is a good proposition for iOS developers.</p>
<p>While investors may be skeptical about the future of AAPL, what developers need to know is that people are still buying iPads and iPhones. They&#8217;re buying them more than they did a year ago. The market is still growing. As well, Apple CFO Peter Oppenheimer <a href="http://techcrunch.com/2012/04/24/apple-cfo-peter-oppenheimer-the-new-ipad-is-on-fire/">claims that Apple is selling iPads as fast as they can make them</a>, so skepticism about the stock may be misplaced. Evidence is also out there that these iPad buyers aren&#8217;t just repeat buyers upgrading their old hardware – <a href="http://www.bgr.com/2012/04/26/one-in-four-ipad-owners-are-first-time-apple-buyers/">25% of iPad buyers are actually buying their very first Apple device</a>!</p>
<p><a href="http://148apps.biz/wp-content/uploads/2012/05/iPod-touch-4th-Generation.jpg" rel="lightbox[17370]" rel="lightbox[17370]" title="Apple's Q2 2012 Sales Numbers Show That iOS is Continuing to Grow"><img src="http://148apps.biz/wp-content/uploads/2012/05/iPod-touch-4th-Generation-300x166.jpg" alt="" width="300" height="166" class="alignleft size-medium wp-image-17407" /></a>The iPod line, which includes iPod touches, was down 15% year-over-year. This decline could reverse next year if Apple winds up introducing a fifth-generation iPod touch, as they did not release a new model last year as they did with the iPhone. Or perhaps with the availability of cheaper iPhone 3GS and iPhone 4 models, along with low-cost Android phones, the iPod touch is becoming a less desirable product. Of course, without knowing specific iPod touch numbers compared to the entire iPod sales numbers, the possibility also exists that the decline has been spurred on by the iPod nano and iPod Classic models.</p>
<p>Even as the iPad and tablets continue to change the computing world, Macs aren&#8217;t going away, as Mac sales were up 7% compared to last quarter. While this means that the Mac App Store is not likely going to be the kind of potential revenue generator that the iOS App Stores are, there are still people buying Macs.</p>
<p>All in all, Apple results paint a rosy picture for the company and for those who are trying to sell to new Apple users, as that population continues to increase.</p>
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		<title>9 Out of 10 Smartphone Owners Want a Bigger Screen, Claims Strategy Analytics</title>
		<link>http://148apps.biz/9-out-of-10-smartphone-owners-want-a-bigger-screen-claims-strategy-analytics/</link>
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		<pubDate>Fri, 16 Mar 2012 17:04:34 +0000</pubDate>
		<dc:creator>Brad Hilderbrand</dc:creator>
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		<category><![CDATA[Strategy Analytics]]></category>

		<guid isPermaLink="false">http://148apps.biz/?p=16294</guid>
		<description><![CDATA[New data suggests that the iPhone is on the wrong side of the screen wars.]]></description>
			<content:encoded><![CDATA[<p><a href="http://148apps.biz/9-out-of-10-smartphone-owners-want-a-bigger-screen-claims-strategy-analytics/smartphone_screens_2jpg_610x258/" rel="attachment wp-att-16295"><img src="http://148apps.biz/wp-content/uploads/2012/03/smartphone_screens_2JPG_610x258-300x126.jpg" alt="" width="300" height="126" class="alignright size-medium wp-image-16295" /></a>A recent survey from Strategy Analytics claims that when it comes to smartphones, bigger really is better. According to the report 90 percent of smartphone owners wish their device had a <a href="http://www.marketwatch.com/story/strategy-analytics-smartphone-owners-demand-larger-displays-2012-03-14" target="_blank">bigger screen</a>.</p>
<p>&#8220;Almost 90 percent of existing smartphone owners surveyed chose a prototype smartphone with a display larger than their current device,&#8221; commented Paul Brown, a Director in the Strategy Analytics User Experience Practice. &#8220;This trend is driven by increased mobile web browsing capability, as well as engaging video and gaming experiences.&#8221;</p>
<p>The study did find that there is such a thing as too big though, as users balk at devices that grow too bulky or appear too large to comfortably fit in pockets. It seems the magic spot for screen size is 4 to 4.5 inches.</p>
<p>This creates an interesting dilemma for the iPhone, as the device has stuck to its standard 3.5 inch screen for quite a long time. It seems that every time rumors of the next iPhone float up a new screen is mentioned, and every time it&#8217;s shot back down as Apple sticks to their standard. Up until now, it was possible to claim that maybe the Retina Display wouldn&#8217;t look right on a larger screen, but the upcoming iPad 3 <a href="http://news.techeye.net/hardware/the-ipad-3s-retina-display-puts-pc-displays-to-shame" target="_blank">disproves</a> that bit of speculation. With several Android devices already checking in with screens over 4 inches it may be time for Apple to take some dramatic steps or risk being left behind in at least one area of design.</p>
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		<title>New Report Shows HTML5 Runs Best on iOS</title>
		<link>http://148apps.biz/new-report-shows-html5-runs-best-on-ios/</link>
		<comments>http://148apps.biz/new-report-shows-html5-runs-best-on-ios/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 20:59:50 +0000</pubDate>
		<dc:creator>Brad Hilderbrand</dc:creator>
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		<guid isPermaLink="false">http://148apps.biz/?p=16031</guid>
		<description><![CDATA[New info from Spaceport shows that iOS is the king of the HTML5 mountain. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://148apps.biz/new-report-shows-html5-runs-best-on-ios/html5/" rel="attachment wp-att-16032"><img src="http://148apps.biz/wp-content/uploads/2012/03/html5-300x300.jpg" alt="" width="300" height="300" class="alignright size-medium wp-image-16032" /></a>A newly released report from <a href="http://www.spaceport.io/" target="_blank">Spaceport</a> has taken a look at HTML5 performance across a number of mediums, and the results show that iOS comes out clearly on top. According to extensive testing, the iPad 2 is far and away the best device to run HTML5, and other iOS machines blow their Android counterparts out of the water, performing roughly three times better than the competition. Though the latest Android devices running Ice Cream Sandwich are beginning to close the gap, the data still shows that Apple devices are the benchmark against which all others will continue to be measured.</p>
<p>The methodology used for the experiment was to see how many images can be moved on the screen at a time while still maintaining a frame rate of at least 30 frames-per-second (FPS). Many developers consider 30 FPS to be the minimum allowable performance for games on mobile devices, so the study should be of particular interest to game designers. Spaceport&#8217;s test results show 200 objects moving on the latest model iPhones, and 300 on the iPad 2. By comparison, the best Android device only pushed 100 objects at once. This was only slightly better than the iPhone 3G, the lowest-testing iPhone model, which managed 50 objects. The worst Android device couldn&#8217;t even manage a single moving object at 30 FPS.</p>
<p>The results seem pretty clear-cut; if you&#8217;re looking for the best HTML5 performance then there&#8217;s no better option than iOS.</p>
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		<title>Smartphone Power Players Agree to More Closely Guard Customer Privacy</title>
		<link>http://148apps.biz/smartphone-power-players-agree-to-more-closely-guard-customer-privacy/</link>
		<comments>http://148apps.biz/smartphone-power-players-agree-to-more-closely-guard-customer-privacy/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 19:30:21 +0000</pubDate>
		<dc:creator>Brad Hilderbrand</dc:creator>
				<category><![CDATA[All Posts]]></category>
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		<category><![CDATA[customer privacy]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[data theft]]></category>
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		<guid isPermaLink="false">http://148apps.biz/?p=15803</guid>
		<description><![CDATA[Smartphone manufacturers agree to help protect their customers' personal data]]></description>
			<content:encoded><![CDATA[<p><a href="http://148apps.biz/smartphone-power-players-agree-to-more-closely-guard-customer-privacy/handset-manufacturers/" rel="attachment wp-att-15804"><img src="http://148apps.biz/wp-content/uploads/2012/02/handset-manufacturers-300x300.jpg" alt="" width="300" height="300" class="alignright size-medium wp-image-15804" /></a>In a potentially landmark move Apple, Google, HP, Microsoft, and Research in Motion (RIM) have come to an <a href="http://bits.blogs.nytimes.com/2012/02/22/california-attorney-general-reaches-deal-on-app-privacy/" target="_blank">agreement</a> with California Attorney General Kamala D. Harris to strengthen and enhance user privacy. The companies have agreed to create and prominently display a privacy policy detailing what information they collect from consumers and how exactly they plan to use it. App Store curators such as Apple and Google will also have to keep a close eye on how the apps sold in their stores handle user privacy, and both the developers and distributors of offending apps could be hauled into court.</p>
<p>The agreement comes less than a week after <a href="http://148apps.biz/ios-apps-facing-backlash-for-swiping-data/" target="_blank">reports surfaced</a> that certain apps were covertly snatching customer data and using it in various undisclosed and potentially unethical ways. Though none of the parties named in the arrangement were accused of collecting improper data, many found them guilty by association due to the fact that the offending apps sat on their stores and pulled data off devices they created. </p>
<p>In the ongoing war to determine who gets to see your personal information and how much this is a nice win for users. It&#8217;s still just a small step and possibly more symbolic than anything considering just how much info we either unwittingly share or offer up in spite of the potential repercussions. At the very least though, this is a start.</p>
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		<title>Apple Sold More iOS Devices Last Year than Macs in Its Entire Existence</title>
		<link>http://148apps.biz/apple-sold-more-ios-devices-last-year-than-macs-in-its-entire-existence/</link>
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		<pubDate>Tue, 21 Feb 2012 15:03:11 +0000</pubDate>
		<dc:creator>Brad Hilderbrand</dc:creator>
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		<guid isPermaLink="false">http://148apps.biz/?p=15685</guid>
		<description><![CDATA[Apple's mobile and table devices outpace home computing in every way.]]></description>
			<content:encoded><![CDATA[<p><a href="http://148apps.biz/apple-sold-more-ios-devices-last-year-than-macs-in-its-entire-existence/sales-chart/" rel="attachment wp-att-15686"><img src="http://148apps.biz/wp-content/uploads/2012/02/Sales-Chart-300x265.png" alt="" width="300" height="265" class="alignright size-medium wp-image-15686" /></a>A recent chart by <a href="http://www.asymco.com/2012/02/16/ios-devices-in-2011-vs-macs-sold-it-in-28-years/" target="_blank">Asymco</a> paints a very telling picture about the Apple retail landscape. Using data gathered from a recent transcript of Apple CEO Tim Cook at Goldman Sachs, it&#8217;s been determined that Apple sold more iOS devices last year (156 million) than it has sold Macs over its entire corporate history (122 million). </p>
<p>According to Cook, &#8220;This 55 (million iPads sold) is something no one would have guessed. Including us. To put it in context, it took us 22 years to sell 55 million Macs. It took us about 5 years to sell 22 million iPods, and it took us about 3 years to sell that many iPhones. And so, this thing is, as you said, it&#8217;s on a trajectory that&#8217;s off the charts.&#8221;</p>
<p>The question now becomes, are we seeing a true shift as wel move into the next phase of technology, or are we at the midst of another bubble? Of course anyone you ask right now is going to tell you tablets and smartphones are the wave of the technological future, but those same prognosticators were declaring that the era of 3D televisions and movies had finally come at last just a few years ago. We truly believe that tablet and smartphone sales are going to <a href="http://148apps.biz/tablet-and-smartphone-sales-expected-to-reach-1-2-billion-in-three-years/" target="_blank">keep trending upward</a>, but the most dangerous things about bubbles is that no one realizes they&#8217;re in one until it pops. </p>
<p>Honestly though we do believe that what we&#8217;re seeing is the evolution of how people interact with data and their preferences when it comes to computing and being connected. Barring a huge technical innovation in the near future we would dare say that this most recent data only reinforces an already well-made point, smartphones and tablets are here to stay, and everyone had better be ready to adapt or risk being left in the dust.</p>
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		<title>iPhone 4S Officially Makes Apple World&#8217;s Leading Smartphone Seller</title>
		<link>http://148apps.biz/iphone-4s-officially-makes-apple-worlds-leading-smartphone-seller/</link>
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		<pubDate>Fri, 17 Feb 2012 19:30:53 +0000</pubDate>
		<dc:creator>Brad Hilderbrand</dc:creator>
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		<guid isPermaLink="false">http://148apps.biz/?p=15613</guid>
		<description><![CDATA[A strong fourth quarter pushes Apple ahead of Samsung to be the world's foremost smartphone manufacturer.]]></description>
			<content:encoded><![CDATA[<p><a href="http://148apps.biz/iphone-4s-officially-makes-apple-worlds-leading-smartphone-seller/iphone-4-vs-samsung-galaxy-s-2-0/" rel="attachment wp-att-15614"><img src="http://148apps.biz/wp-content/uploads/2012/02/iphone-4-vs-samsung-galaxy-s-2-0-300x184.jpg" alt="" width="300" height="184" class="alignleft size-medium wp-image-15614" /></a>Anyone still wondering if the iPhone 4S was enough of an upgrade to help Apple maintain industry dominance can stop pondering, as a recent report from <a href="http://www.gartner.com/it/page.jsp?id=1924314" target="_blank">Gartner</a> claims that Apple has officially surpassed Samsung as the maker of the world&#8217;s most-wanted phones. According to the numbers, Apple moved 35.5 million smartphones in Q4 (primarily driven by the iPhone 4S), while Samsung trailed with 34 million. Not only have these numbers allowed Apple to become the dominant force in smartphones, but the company has also surpassed LG to become the third biggest vendor of all mobile devices, period.</p>
<p>The only thing that might rain on the Apple parade is that Gartner is expecting very little pent-up iPhone demand, and is already assuming there will be a substantial drop in sales during Q1. The assumption is that the majority of folks interested in upgrading or buying a 4S have already done so, and sales numbers will likely slacken until the iPhone 5 is launched. Even so, let&#8217;s share the breaking news one more time; Apple phones are quite popular.</p>
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		<title>Tablet and Smartphone Sales Expected to Reach 1.2 Billion in Three Years</title>
		<link>http://148apps.biz/tablet-and-smartphone-sales-expected-to-reach-1-2-billion-in-three-years/</link>
		<comments>http://148apps.biz/tablet-and-smartphone-sales-expected-to-reach-1-2-billion-in-three-years/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 13:03:28 +0000</pubDate>
		<dc:creator>Brad Hilderbrand</dc:creator>
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		<category><![CDATA[billion]]></category>
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		<category><![CDATA[iPad]]></category>
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		<category><![CDATA[sales]]></category>

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		<description><![CDATA[Projections show the total smartphone and tablet market easily eclipsing the 1 billion mark in only three years.]]></description>
			<content:encoded><![CDATA[<p>You don&#8217;t have to tell anyone that tablets and smartphones are big business, but it seems we might not have any idea just how big. According to a recent report from Transparency Market Research (via <a href="http://www.bgr.com/2012/02/10/tablet-sales-expected-to-reach-248-6-million-units-by-2015-smartphones-sales-to-hit-1-billion/#utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+TheBoyGeniusReport+%28BGR+%7C+Boy+Genius+Report%29" target="_blank">BGR</a>), the total smartphone and tablet market is poised to explode over the next three years, reaching 1.2 billion units.</p>
<p><a href="http://148apps.biz/tablet-and-smartphone-sales-expected-to-reach-1-2-billion-in-three-years/ipads-stack/" rel="attachment wp-att-15526"><img src="http://148apps.biz/wp-content/uploads/2012/02/ipads-stack-590x301.jpg" alt="" width="590" height="301" class="aligncenter size-large wp-image-15526" /></a>According to Transparency there were 67 million tablets sold in 2011 and that the market is expected to grow by 38 percent annually. Crunching some numbers that leads to anticipated sales of 248.6 million to be sold by the end of 2015. Meanwhile, smartphones are expected to expand from 282 million to 1.05 billion over the same time period. Asia is proving to be the fastest-growing market, and will make up an estimated 40 percent of the entire smartphone market by 2015.</p>
<p>So what does this news mean to developers? First off, the bubble is far from bursting, with several markets snapping up phones and tablets at a breakneck pace which should continue for the foreseeable future. Also, many studios may want to turn at least part of their attention to the Asian market, since that slice of the population is nowhere near as saturated as the US and even Europe. While everyone dreams of creating a game or app with worldwide appeal it makes a lot of sense to start focusing on apps which serve specific markets in regions such as China, Japan and India. It will be interesting to see what studios manage to find great success creating apps that don&#8217;t even launch in the West.</p>
<p>The other issue we may want to consider is that the estimates put forth by Transparency may be too conservative, and the market could explode even faster than they anticipate. For instance, the report uses the incredibly strong sales of the iPhone 4S as the basis for its smartphone projections, and that particular model isn&#8217;t even Apple&#8217;s most anticipated product. A fair number of smartphone owners chose not to upgrade to the 4S, instead opting to wait for a true redesign, which is expected to touch off a tidal wave of sales once announced. Add in an anticipated iPad refresh and the looming spectre of a true Apple television and the projections of this report may prove to be downright timid.  </p>
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		<title>Sprint Open Solutions Conference Recap</title>
		<link>http://148apps.biz/sprint-open-solutions-conference-recap/</link>
		<comments>http://148apps.biz/sprint-open-solutions-conference-recap/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 15:49:26 +0000</pubDate>
		<dc:creator>Jeff Scott</dc:creator>
				<category><![CDATA[All Posts]]></category>
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		<category><![CDATA[sprint]]></category>

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		<description><![CDATA[I attended the Sprint Open Conference with the main goal of seeing how the addition of the iPhone to the Sprint portfolio of devices would impact the conference. I was impressed.]]></description>
			<content:encoded><![CDATA[<p><img src="http://148apps.biz/wp-content/uploads/2011/11/Screen-Shot-2011-11-05-at-1.36.20-PM.png" alt="" title="Screen Shot 2011-11-05 at 1.36.20 PM" width="332" height="210" class="alignright size-full wp-image-13470" />Sprint recently held their 11th developers conference in Santa Clara, CA.  I attended with the main goal of seeing how the addition of the iPhone to the Sprint portfolio of devices would impact the conference.  And while Android completely dominated the session list, iOS was represented well at the conference, especially so considering the iPhone has been on Sprint for less than a month.</p>
<p>Some of the other key focus points of the conference echo the current trends in the industry and point the direction that Sprint will head in the future.  Items such as NFC communications, machine to machine communications (M2M), and 4G roll out dominated both the keynotes and the sessions. While only one session was dedicated to the iPhone and iOS, it was a topic of conversation in many of the sessions and mentioned frequently in the keynotes.</p>
<p>It was big news when Sprint finally got the iPhone last month.  From the mood that the Sprint Open Solutions Conference held last week, they are also welcoming iOS developers.  I&#8217;ve been to more than a few press conferences and developers conferences from the major US carriers in the past few years.  And one of the most interesting things to me has been how little AT&#038;T mentions the iPhone at their conferences. And Verizon recently had their developers conference and dedicated not a single session to iOS or the iPhone.  So while iOS barely gets a mention at the AT&#038;T and Verizon developers conference, Sprint welcomed iOS to their stable with a three hour of introductory session from Bill Dudney, Tim Burks, and others.  This is just a beginning of course, but it&#8217;s promising. </p>
<p>During the keynote from CEO Dan Hesse, he mentioned many times how great it was to have the iPhone on Sprint now (and to no longer have to answer the question of when they would get the iPhone). The addition of the iPhone 4 and 4S should allow Sprint to have their best year ever this year.  Needing to have just one million adds to reach that record level.  The iPhone should easily help them retain users and gain new ones. </p>
<p>Steve Jobs also got a very nice mention from CEO Dan Hesse to close out the keynote. Mr. Hesse commented that there&#8217;s no doubt that &#8220;Steve jobs, Apple, and the iPhone have revolutionized this industry.&#8221;</p>
<p>Overall a great conference, packed with information.  Put this on one your radar for next year.</p>
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		<title>Freemium Apps May be the Key to Big Bucks</title>
		<link>http://148apps.biz/freemium-apps-may-be-the-key-to-big-bucks/</link>
		<comments>http://148apps.biz/freemium-apps-may-be-the-key-to-big-bucks/#comments</comments>
		<pubDate>Fri, 19 Nov 2010 22:44:04 +0000</pubDate>
		<dc:creator>Brad Hilderbrand</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[Freemium]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Restaurant Story]]></category>
		<category><![CDATA[Tap Zoo]]></category>
		<category><![CDATA[Zynga]]></category>

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		<description><![CDATA[Recent trends suggest that freemium apps are quickly growing as one of the biggest profit-generators on the iPhone.]]></description>
			<content:encoded><![CDATA[<p>It may be true that there&#8217;s no such thing as a free lunch, but if current trends hold then it&#8217;s looking like the wisest course of actions when it comes to app revenue is to give your customers a sandwich but charge them for the chips, drink and even condiments. A recent perusal of App Store sales shows that &#8220;freemium&#8221; games, titles which are free to download but generate revenue through in-game micro-transactions, make up a full third of all top-grossing iPhone apps.</p>
<p><a href="http://148apps.biz/wp-content/uploads/2010/11/rs.jpg" rel="lightbox[5041]" rel="lightbox[5041]" title="rs"><img src="http://148apps.biz/wp-content/uploads/2010/11/rs-300x200.jpg" alt="" title="rs" width="300" height="200" class="alignright size-medium wp-image-5042" /></a>Remco van den  Elzen, co-founder of analytics firm  Distimo, thinks in-app transactions  now represent about 30  percent of all iPhone App Store revenue.  “We’re  seeing more developers  implement more in app-purchases  especially with  games,” he said.  “Freemium apps are also picking up significantly. A lot of developers  realize it’s a successful model.”</p>
<p>The phenomenon has meant big things for apps like Restaurant Story and Tap Zoo, which have been able to lure users in with a free taste, then ask them for money to buy upgrades and new items when the players are already hooked and wanting to take their skills to the next level. If you want further proof of how successful the model can be just as Zynga about Farmville on Facebook, which stands as the ultimate how-to on making a Freemium game.</p>
<p>Interestingly enough, while freemium seems to be working well on the iPhone the same can&#8217;t be said on the iPad. Not a single app on the iPad top-grossing 100 is free to download, as the generally higher price point on the iPad tends to skew the numbers toward paid apps. That&#8217;s not to say that the freemuim isn&#8217;t a viable model on the tablet, it&#8217;s just not as effective currently as paid apps.</p>
<p>The ultimate takeaway here is that as the freemium business model has grown more mature developers have learned how to fully utilize it to maximize profit on Apple&#8217;s mobile devices. If you happen to be working on an app which you can afford to release for free but charge for micro-transactions down the road there&#8217;s a good chance you&#8217;ll be flush with cash in the not too distant future.</p>
<p>[via <a href="http://gigaom.com/2010/11/10/one-third-of-top-grossing-iphone-apps-are-free/" target="_blank">GigaOm</a>]</p>
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		<title>Apple Wants iOS 4.2 Submissions Right Away</title>
		<link>http://148apps.biz/apple-wants-ios-4-2-submissions-right-away/</link>
		<comments>http://148apps.biz/apple-wants-ios-4-2-submissions-right-away/#comments</comments>
		<pubDate>Fri, 19 Nov 2010 22:43:06 +0000</pubDate>
		<dc:creator>Brad Hilderbrand</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[AirPrint]]></category>
		<category><![CDATA[Folders]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iOS 4.2]]></category>
		<category><![CDATA[iPad]]></category>
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		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Multitasking]]></category>

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		<description><![CDATA[Apple is sending out a last call reminding developers to submit their iOS 4.2 apps for approval immediately.]]></description>
			<content:encoded><![CDATA[<p>A reminder to all iOS devs out there, Apple is asking for you to submit your 4.2 apps for approval right away, as the company is expected to launch the update any day now. In an official statement Apple has stated, &#8220;iOS 4.2 will soon be in the hands of millions of customers around the world. Make sure that your iPad, iPhone, and iPod touch apps incorporate all the exciting features in iOS 4.2, including:</p>
<p><strong><a href="http://148apps.biz/wp-content/uploads/2010/11/ios4.2.jpg" rel="lightbox[4974]" rel="lightbox[4974]" title="ios4.2"><img src="http://148apps.biz/wp-content/uploads/2010/11/ios4.2-300x168.jpg" alt="" title="ios4.2" width="300" height="168" class="alignright size-medium wp-image-4975" /></a>Multitasking</strong> – Multitasking services allow your apps to perform tasks in the background including playing audio, push notifications, receiving location change events, and more.</p>
<p><strong>Game Center</strong> – With the Game Kit API, you can implement Game Center functionality such as submitting and displaying achievements, scores, and leaderboards, and establishing multiplayer games.</p>
<p><strong>AirPrint</strong> – iOS 4.2 allows you to easily enable instant wireless printing from your iPad, iPhone, and iPod touch apps.</p>
<p>&#8220;Submit Your Apps Today</p>
<p>&#8220;Build, test, compile, and submit your apps for review using iOS 4.2 SDK GM seed so they can be ready when iOS 4.2 is available to users around the world.&#8221;</p>
<p>The 4.2 update is eagerly awaited by the general public, and as the last announced update by Apple before the holiday season many are expecting this to be the last major OS update before the potential announcement of an iPad hardware refresh in early 2011. The 4.2 update is also particularly of interest to iPad users who, in addition to the above features, will also be getting folder support and a unified email inbox a la the iPhone and iPod Touch.</p>
<p>In any case consider this your official notice from Apple that your homework is due and now it&#8217;s time to put down your pencils and turn in your papers. We honestly are expecting 4.2 to launch at any given moment so make sure to send your submissions in now if you haven&#8217;t already if you want to be part of the initial wave of apps available on the new version of the OS.</p>
<p>[via <a href="http://www.tipb.com/2010/11/08/apple-reminds-developers-apps-ready-ios-42/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+TheIphoneBlog+%28TiPb%3A+iPhone%2C+iPad%2C+iPod%29" target="_blank">TiPb</a>]</p>
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		<title>iPad Sales More Profitable than iPhone</title>
		<link>http://148apps.biz/ipad-sales-more-profitable-than-iphone/</link>
		<comments>http://148apps.biz/ipad-sales-more-profitable-than-iphone/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 00:30:41 +0000</pubDate>
		<dc:creator>Brad Hilderbrand</dc:creator>
				<category><![CDATA[All Posts]]></category>
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		<description><![CDATA[A new Distimo report suggests that the iPad is the most profitable iOS development platform. However, there is also a substantial risk involved with putting all your resources towards Apple's tablet.]]></description>
			<content:encoded><![CDATA[<p><a href="http://148apps.biz/wp-content/uploads/2010/11/appstorepricing1.png" rel="lightbox[4980]" rel="lightbox[4980]" title="appstorepricing"><img src="http://148apps.biz/wp-content/uploads/2010/11/appstorepricing1-300x191.png" alt="" title="appstorepricing" width="300" height="191" class="alignright size-medium wp-image-4987" /></a>In a bit of surprising news, a report from Distimo says that sale-by-sale developers are making more money from iPad apps than they do from the iPhone, and the margin is growing. This is despite a much smaller user base for the iPad, with the device only controlling 13 percent of the overall App Store marketplace.</p>
<p>So why the disparity in profits? It&#8217;s all about the price. While the average iPhone app sells for around $4, but the top 100 apps only cost an average of $2.14. The median price of iPad apps, on the other hand, stands at just under $5, with more popular apps averaging $5.18. Thus it&#8217;s easy to see that it takes half as many sales on the iPad as it does the iPhone to make the same earnings target, particularly for the more successful releases. All this, along with the fact that iPad games aren&#8217;t that much more difficult to create, means that Apple&#8217;s tablet is a far more lucrative venue for developers looking to make maximum profit at minimum cost.</p>
<p>Of course, you have to be careful, as there is also more risk in developing for the iPad. The smaller number of owners means that there is more competition amongst the apps which are released, so those apps which don&#8217;t land are likely to whiff entirely, possibly not even managing to recoup investment costs. At least with the iPhone the fact that you&#8217;re pitching products to a large audience means you have a good chance of making a fair return on a cheap app, with the iPad you have to be a lot more cognizant of ideal pricing and potential market penetration. in short, it&#8217;s a risk/reward situation wherein those who manage to release a hit can really score big.</p>
<p>Of course the risk will reduce as more people adopt the tablet, and if current trends are any indication the device is gaining steam incredibly quickly. The iPad is already considered to be one of the <a href="http://www.148apps.com/news/iphone-ipad-top-holiday-lists/" target="_blank">top items</a> on holiday wish lists, so the small market may soon expand, and risk may quickly shrink. If that does happen, then iPad development becomes less of a risk and more of a gold rush.</p>
<p>[via <a href="http://gigaom.com/apple/ipad-bigger-screen-means-more-profit-for-developers/" target="_blank">GigaOM</a>]</p>
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		<title>TestFlight Makes Beta-Testing Much Friendlier</title>
		<link>http://148apps.biz/testflight-makes-beta-testing-much-friendlier/</link>
		<comments>http://148apps.biz/testflight-makes-beta-testing-much-friendlier/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 16:48:06 +0000</pubDate>
		<dc:creator>Kyle Flanigan</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[ad hoc]]></category>
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		<category><![CDATA[testflight]]></category>

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		<description><![CDATA[TestFlight changes the way developers and testers handle ad hoc copies of applications making the process of installing ad hoc copies significantly easier.]]></description>
			<content:encoded><![CDATA[<p><img src="http://148apps.biz/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-17.20.08.png" alt="" width="282" height="95" class="alignright size-full wp-image-4794" /></a><a href="http://www.testflightapp.com/">TestFlight</a> changes the way developers and testers handle ad hoc copies of applications &#8211; private alpha or beta releases that are unfinished and thus unsuitable for public release. With TestFlight, the process of installing ad hoc copies becomes significantly easier.</p>
<p>Every iPhone, iPod Touch and iPad has its own unique device identification number, better known by the abbreviation UDID. Without TestFlight, developers need to add manually acquire every tester’s UDID number and add it into their developer account, then distribute the application via email or download so that testers can install the ad hoc copy through iTunes. The process, for both developers and testers, is time consuming and prone to error.</p>
<p>With TestFlight, developers upload a build of their application and are then given a private web link that, whenever a tester taps on it on their iOS device, automatically installs the application. The process of UDID gathering is handled through TestFlight and the Apple Developer Portal, as <a href="http://joshkerr.com/2010/10/02/testflightapp-beta-test-iphone-apps-without-using-adhoc/">explained by Josh Kerr</a>, co-founder of Zosh. A tester enters in their UDID information into TestFlight, then the developer can just copy and paste UDIDs straight into the Apple Dev Portal. Once the necessary certificate has been installed and a new build created, TestFlight automatically notifies all relevant testers that a new build is ready. No uninstalling of the application occurs, as it does through Apple&#8217;s official system. Having worked with beta releases through the old-fashioned Apple way and through TestFlight’s new alternative, the process is suddenly so much simpler. No iTunes. No syncing. Just a single webpage. </p>
<p>To understand just how useful TestFlight is, I turn my attention to Neven Mrgan, co-creator of The Incident. <a href="http://mrgan.tumblr.com/post/1037353749/testflight">His story</a> reveals how &#8220;I flew to WWDC just as The Incident was shaping up into a fully playable game … but the timing ended up being slightly wonky: there was a serious bug in the last version I had.&#8221; Under normal circumstances, people in this situation would have been forced to update the application through their own personal computer to which their device was authorized. Not ideal. And that&#8217;s where TestFlight comes in. With one tap to a unique link and another to download straight to your iDevice, the latest build downloads and installs automatically.</p>
<p>Apple rejected TestFlight as an application, presumably due to its circumventing nature of the normal beta process, but that has not stopped the developers 23 Divide from implementing it entirely through Safari. Nonetheless, TestFlight moves the barrier forward when it comes to ad hoc testing. Having used the service personally, I&#8217;m certainly appreciative.</p>
<p>[via <a href="http://www.readwriteweb.com/mobile/2010/10/testflight-improves-ios-beta-testing-process.php">ReadWriteWeb</a>]</p>
<p><a href="http://148apps.biz/wp-content/uploads/2010/10/IMG_03011.png" rel="lightbox[4789]" rel="lightbox[4789]" title="TestFlight Makes Beta-Testing Much Friendlier"><img src="http://148apps.biz/wp-content/uploads/2010/10/IMG_03011-150x150.png" alt="" width="150" height="150" class="alignleft size-thumbnail wp-image-4790" /></a><a href="http://148apps.biz/wp-content/uploads/2010/10/IMG_03021.png" rel="lightbox[4789]" rel="lightbox[4789]" title="TestFlight Makes Beta-Testing Much Friendlier"><img src="http://148apps.biz/wp-content/uploads/2010/10/IMG_03021-150x150.png" alt="" width="150" height="150" class="alignleft size-thumbnail wp-image-4790" /></a><a href="http://148apps.biz/wp-content/uploads/2010/10/IMG_03031.png" rel="lightbox[4789]" rel="lightbox[4789]" title="TestFlight Makes Beta-Testing Much Friendlier"><img src="http://148apps.biz/wp-content/uploads/2010/10/IMG_03031-150x150.png" alt="" width="150" height="150" class="alignleft size-thumbnail wp-image-4790" /></a><a href="http://148apps.biz/wp-content/uploads/2010/10/IMG_03041.png" rel="lightbox[4789]" rel="lightbox[4789]" title="TestFlight Makes Beta-Testing Much Friendlier"><img src="http://148apps.biz/wp-content/uploads/2010/10/IMG_03041-150x150.png" alt="" width="150" height="150" class="alignleft size-thumbnail wp-image-4790" /></a><br /></p>
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		<title>Investment in iPad and iPhone App Startups Up 220%</title>
		<link>http://148apps.biz/investment-in-ipad-and-iphone-app-startups-up-220/</link>
		<comments>http://148apps.biz/investment-in-ipad-and-iphone-app-startups-up-220/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 22:26:58 +0000</pubDate>
		<dc:creator>Rob LeFebvre</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://148apps.biz/?p=3897</guid>
		<description><![CDATA[Investors continue to spend on iOS development projects.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-3898" title="iphone-42" src="http://148apps.biz/wp-content/uploads/2010/08/iphone-42.jpg" alt="" width="298" height="409" /></p>
<p>Over at <a href="http://www.readwriteweb.com/">Read Write Web</a> today, we see a story that is sure to be of interest to developers of iOS applications and games:</p>
<blockquote><p>Despite Antenna-gate and Android-boom, it appears as though venture capitalists and angel investors are still pouring money into startups developing iPhone and iPad apps. That&#8217;s the findings of a recent CB Insights report that examines the investment in the Apple ecosystem over the last 12 months.</p>
<p>According to CB Insights, investment in pure play iPhone and iPad startups has grown over 220% over the last year as compared to the previous year.</p>
<p>&#8220;Pure play&#8221; companies are those whose sole focus is building applications for iPhone and iPad. Between 2008 and 2009, there were 11 investment rounds over 10 companies, with almost $38 million raised. This year, over the same time period, there were 17 investment rounds distributed over 16 companies for a total investment of $120.6 million.</p></blockquote>
<p>What this tells me is that the wave of iOS applications and games is still going strong, and that it continues to be a good bet to go into as a business. No, you won&#8217;t automagically make a billion dollars with a derivative game and some word of mouth promotion, but there are still many investors willing to give money to folks who solelyfocus on iOS apps.</p>
<p>(Source: <a href="http://www.readwriteweb.com/start/2010/08/investor-funding-for-ipad-and.php">Read Write Web</a>)</p>
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		<title>Dapp Offers Quick iPhone App Mockups</title>
		<link>http://148apps.biz/dapp-offers-quick-iphone-app-mockups/</link>
		<comments>http://148apps.biz/dapp-offers-quick-iphone-app-mockups/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 16:30:05 +0000</pubDate>
		<dc:creator>Ben Harvell</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Dapp]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Froggie]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Layout]]></category>
		<category><![CDATA[Mockup]]></category>
		<category><![CDATA[Paper Shot]]></category>

		<guid isPermaLink="false">http://148apps.biz/?p=3550</guid>
		<description><![CDATA[An ideal tool for developers, designers and those with difficulty expressing themselves]]></description>
			<content:encoded><![CDATA[<p><a href="http://148apps.biz/wp-content/uploads/2010/07/Dapp.png" rel="lightbox[3550]" rel="lightbox[3550]" title="Dapp Offers Quick iPhone App Mockups "><img src="http://148apps.biz/wp-content/uploads/2010/07/Dapp-300x198.png" alt="" width="300" height="198" class="alignleft size-medium wp-image-3580" /></a>It’s sometimes a struggle when a developer can’t quite convey their ideal app UI to a designer and ultimately leads to compromise or major office rows. Fortunately, Australian app developer Froggie, maker of games including Paper Shot and Hexed, has a solution. </p>
<p>Originally an in-house tool for mockup design, Froggie has now released Dapp for the wider community to use as an iPhone app for UI design. </p>
<p>The $9.99 tool works on the iPhone and allows developers to create mockups of their ideas before passing them over to their teams as a PDF layout or as code. </p>
<p>Alongside the benefits this tool provides developers looking to quickly design apps, Dapp also offers a unique way for beginners to learn how iPhone app coding works. iPhone GUIs can be customized within the app with a number of tools available to adjust colors, lists and images and the app adheres to the Apple UI Standard as a Rapid Application Development (RAD) tool. </p>
<p>While it’s not as simple as just dragging and dropping buttons, images and text, Dapp looks to be a useful tool for any developer who wants to speed up their workflow or has difficulty communicating with designers. </p>
<p>More information and basic tutorials can be found at the Dapp <a href="http://www.dapp.kerofrog.com.au/blog">website</a> including the quick video tutorial embedded below. Dapp is available now on the <a href="http://148apps.com/app/370888555/go">App Store</a>.</p>
<p><center><iframe title="YouTube video player" class="youtube-player" type="text/html" width="600" height="344" src="http://www.youtube.com/embed/3yFf7odzQ4w" frameborder="0" allowfullscreen="true"> </iframe></center></p>
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		<title>Two days left to grab discounted registration for iPhone/iPad DevCon 2010</title>
		<link>http://148apps.biz/two-days-left-to-grab-discounted-registration-for-iphoneipad-devcon-2010/</link>
		<comments>http://148apps.biz/two-days-left-to-grab-discounted-registration-for-iphoneipad-devcon-2010/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 15:59:25 +0000</pubDate>
		<dc:creator>Ben Harvell</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[BZ Media]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[San Diego]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://148apps.biz/?p=3586</guid>
		<description><![CDATA[San Diego developers conference offering cheaper registration for a limited time]]></description>
			<content:encoded><![CDATA[<p><img src="http://148apps.biz/wp-content/uploads/2010/07/iidc-300x222.jpg" alt="" width="300" height="222" class="alignleft size-medium wp-image-3587" />For iPhone and iPad developers, San Diego is the place to be this September for the iPhone/iPad DevCon 2010. The conference is 100% focused on iPhone and iPad development and, up to July 30, the lowest rate Super Early Bird registration rate is available. Discounts also run through August until September 17 when a full three-day event passport will cost the full price of $1,395. This year&#8217;s event runs from September 27-29.</p>
<p>Those looking to learn the ins and outs of app development and promotion including Objective-C programming and marketing workshops should definitely add iPhone/iPad DevCon to their list of events this year. With over forty five classes and workshops available, an exhibition hall, twenty five expert speakers and keynote speeches from Mike Lee and Aaron Hillegass the convention is ideal for developers of all levels.</p>
<p>Produced by the publisher of SD Times, BZ Media, classes and workshops are split into four categories; iPhone Training &amp; iPad Developer Essentials, Spotlight on iPad, Spotlight on Enterprise Apps and Spotlight on App Marketing. </p>
<p>Check out <a href="http://www.iphonedevcon.com">www.iphonedevcon.com</a> to learn more and register. </p>
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		<title>App Marketing 101: Pricing your iPhone App &#8211; Art and Science</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/</link>
		<comments>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 20:06:58 +0000</pubDate>
		<dc:creator>Jeff Hughes</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[pricing]]></category>
		<category><![CDATA[promotion]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://148apps.biz/?p=410</guid>
		<description><![CDATA[iPhone app developers would do well to carefully examine all aspects of pricing as it pertains to their product, make careful pricing decisions, monitor and measure sales results, and make adjustments as needed to maximize their revenue. You can maximize sales results for your app through better marketing and marketing includes spending some time on the challenging area of pricing.]]></description>
			<content:encoded><![CDATA[<p><img src="http://148apps.biz/wp-content/uploads/2009/05/384px-texas_business_101svg-150x150.png" alt="384px-texas_business_101svg" title="384px-texas_business_101svg" width="150" height="150" class="alignright size-thumbnail wp-image-161" />It has been said that pricing is as much an art as it is a science. There is no doubt that pricing is a challenging prospect with any product in this economy, but especially with iPhone apps because they have taken some of their pricing cues from iTunes songs, sold cheaply but huge volumes. With the current iPhone app price hovering around <a href="http://148apps.biz/app-store-metrics/?mpage=appprice">$2.85</a>, many developers, however, are simply following the herd, pricing their apps at $.99 in an attempt to gain acceptance and market share.</p>
<p>iPhone app developers would do well to carefully examine all aspects of pricing as it pertains to their product, make careful pricing decisions, monitor and measure sales results, and make adjustments as needed to maximize their revenue. You can maximize sales results for your app through better marketing and marketing includes spending some time on the challenging area of pricing.</p>
<p>You should consider a number of factors when pricing your iPhone app. For starters, look at competing apps in your category and then ask yourself the following questions: </p>
<ul>
<li><strong>How much do competitors charge for a similar app?</strong> Take a look at the AppStore and review how many apps are similar to yours. Have you produced another Battleship game that is similar to other apps or is it far better? Be honest!</li>
<li><strong>What are the differences between my app and someone else’s? </strong>Do you have more features? If it is a new financial calculator, does it offer something more than the other competing apps on the store?</li>
<li><strong>How does your app rate against the competition? </strong>Do you feel that your app has better graphics? Better sound? More exciting action? Have you confirmed this with your reviewers, friends, followers, and customers?</li>
<li><strong>How do you define your app and market?</strong> If you are selling a tool for sales reps only, have you attempted to define approximately how many sales reps are in your country or market? Of your target market how many of them might own iPhones?</li>
<li><strong>How does your app compare to free apps?</strong> If there are many competing free iPhone apps you will need to strongly communicate the value of your app. Overcoming objections to free is a high hurdle that can be mitigated with better marketing.</li>
<li><strong>How much would the app cost to develop by another company? </strong>Larger development firms can create an app less expensively than a small developers because they already have developers and graphic designers on staff and can quickly redirect their efforts to that iPhone app. Independent developers may have to outsource some of the skill set of development (especially if it’s a game).</li>
<li><strong>What were the actual development costs or time involved?</strong> Knowing your development costs is also very important in helping you determine the price of your app.</li>
</ul>
<p><strong>Setting Your App’s Price</strong></p>
<p>After you’ve considered these issues, the big question remains, “How do I price my app?” You’ve come this far to develop a great app so don’t pass up this crucial step in making your app as successful as possible. Now, everyone defines success in their own way. Perhaps you want to generate $20,000 a year in additional income from an app that cost you $5000 to create.</p>
<p>Perhaps you have grander ambitions and want to generate $100,000 in app sales for a product that cost you $20,000 to create. If you start at a $.99 selling price (less Apple’s 30% take) you would have to generate 28,860 downloads to clear $20,000 or 144,300 downloads to achieve $100,000 in sales! These are huge numbers of downloads any way you slice it and that’s after you pay for your development costs. Starting at a $.99 sales price is going to take some time to breakeven unless you have a “grand slam, out-of-the-park, into-the- parking lot” kind of app!</p>
<p>In both examples I didn’t mention the breakeven which should also be factored in. I’m assuming you want to make some money selling your iPhone app. But, for the record you would need 7,215 downloads at the $.99 selling price to break even on the first example at a development cost of $5000. The second app would require you to have 28,860 in downloads just to break even on expenses of $20,000!</p>
<p>I also realize that you may have spent less developing your app and so your break even may be lower. But, regardless you need to calculate your break even so you at least have an idea of what it’s going to take to cover your development costs. If you haven’t spent real dollars in development you most certainly have burned long nights writing code! So, you should calculate your hours spent in development and estimate some sort of development cost based on your typical hourly rate.</p>
<p>Let’s assume you have spent $5000 to develop your business application. You believe you can sell 100 apps per day. Your sales numbers based on different price points are shown below. As you can see by looking at the table, pricing your app at $.99 will take you over two months (70 days) to break even assuming you spent $5000 to develop your app.</p>
<table cellpadding="3" cellspacing="2">
<tr><th colspan="5">App Sales at 100 Sales/Day</th></tr><br />
<tr><th>App Price</th><th>Gross Sales</th><th>After Apple Commission</th><th>Break even reduction (1st sale)</th><th>Days left to break even ~</th></tr><br />
<tr align="right"><td>$.99</td><td>$100</td><td>$70</td><td>($4930)</td><td>70</td></tr><br />
<tr align="right"><td>$1.99</td><td>$200</td><td>$140</td><td>($4860)</td><td>35</td>
</tr>
<p><tr align="right"><td>$2.99</td><td>$300</td><td>$210</td><td>($4790)</td><td>23<br />
<tr align="right"><td>$3.99</td><td>$400</td><td>$280</td><td>($4720)</td><td>17</td>
</tr>
<p><tr align="right"><td>$4.99</td><td>$500</td><td>$350</td><td>($4650)</td><td>14</td>
</tr>
<p><tr align="right"><td>$5.99</td><td>$600</td><td>$420</td><td>($4580)</td><td>11</td>
</tr>
<p><tr align="right"><td>$9.99</td><td>$1000</td><td>$700</td><td>($4300)</td><td>7</td>
</tr>
<p></table></p>
<p>Based on the chart above I am of the opinion that it’s better to price your app a little higher at first and carefully monitor the results. By this I mean at least $1.99 so that you’ve got room to adjust your pricing downward if needed. The issue with any pricing assumption is trying to figure out how elastic the pricing model is for iPhone apps. Some app developers have said that lowering their price has had some effect on sales but only for a limited time. Others have said that lowering the price has had no effect on their sales. Who do you believe? Well, they are both right. It depends on the type of app being sold. So, the best approach is to experiment at a price point that makes sense for your app based on your competitive research, breakeven analysis and type of application. A truly unique app can command a higher price. Some utility apps are selling for much higher than $.99. Yes, even some games are selling for more than $.99!</p>
<p>Some app sellers have also found some success in offering some limited time offers where they drop the price for a few days to spur sales. If you have a certain promotion you want to do around an event you can often spur sales by offering a temporary price cut. Let’s say you offer a financial calculator that includes special tax features. You may want to reduce your price for a few days around tax time to spur sales to have your app take advantage of this particular time of year.</p>
<p>If you are confident that your app is unique and has qualities and features that no similar app provides, I say price it higher and measure the results. If over a few weeks your sales start to drop off you can carefully reduce the price for a time and measure the results. If you are spending some time on marketing and building a following for your brand you should see steady sales. Remember, in this economy people are willing to pay for quality at a reasonable price. They are not willing to pay for poorly designed apps at any price.</p>
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		<title>Scoreloop Introduces Scoreloop Community</title>
		<link>http://148apps.biz/scoreloop-introduces-scoreloop-community/</link>
		<comments>http://148apps.biz/scoreloop-introduces-scoreloop-community/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 14:15:14 +0000</pubDate>
		<dc:creator>Tom Hesser</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[scoring]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://148apps.biz/?p=360</guid>
		<description><![CDATA[San Francisco, CA &#38; Munich, Germany &#8211; Scoreloop, the leading mobile social gaming platform, today (July 9th, 2009) announces Scoreloop Community for game developers and publishers. Scoreloop Community encompasses both a community web presence and a community application for the Apple App Store (in submission) that are both fully integrated with the Scoreloop platform. Scoreloop [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_382" class="wp-caption alignright" style="width: 210px"><img src="http://148apps.biz/wp-content/uploads/2009/07/friends_games-200x300.png" alt="Discover which Scoreloop games your friends are playing" title="Discover which Scoreloop games your friends are playing" width="200" height="300" class="size-medium wp-image-382" /><p class="wp-caption-text">Discover which Scoreloop games your friends are playing</p></div><em>San Francisco, CA &amp; Munich, Germany</em> &#8211; Scoreloop, the leading mobile social gaming platform, today (July 9th, 2009) announces <strong>Scoreloop Community</strong> for game developers and publishers.  Scoreloop Community encompasses both a community web presence and a community application for the Apple App Store (in submission) that are both fully integrated with the Scoreloop platform. Scoreloop Community significantly broadens the visibility of Scoreloop enabled games and increases customer loyalty by bringing online high scores and player challenges to a new mediums.  With its unique implementation of Scoreloop Community for the iPhone, Scoreloop also offers push notifications to every Scoreloop enabled game without requiring additional programming or server knowledge.</p>
<p>Scoreloop Community provides the following features both on the web and in the dedicated iPhone application to any game developer/publisher by simply implementing the free Scoreloop SDK:</p>
<ul>
<li><strong>Discover &amp; Browse</strong> &#8211; All Scoreloop-enabled games, their high score lists and challenges are now more visible to players. Scoreloop Community for the iPhone also acts as a central gaming launch pad. It allows for launching Scoreloop enabled games and switching back and forth between the community and games.</li>
<li><strong>Scoreloop Promote</strong> – Now players can view the games that are played by others and access them directly on the App Store.</li>
<li><strong>Friends Activities</strong> &#8211; Scoreloop keeps players up to date with what and how their friends are playing.</li>
<li><strong>Scoreloop Avatar Editor</strong> – Players create and save custom avatars changing them as frequently as they wish.</li>
<li><strong>Web Widgets</strong> &#8211; With a single click, developers and publishers add customizable online high score lists to their own web sites, extending the community reach even further.</li>
</ul>
<p>Scoreloop Community on the iPhone fully implements iPhone push notifications for Scoreloop challenges. Whenever players are challenged or when their challenges are accepted they will be directly notified through text like messages, badges and/or sound. This brings the social interaction in gaming even closer to the players and makes playing a Scoreloop enabled game even more addictive.</p>
<blockquote><p>“After pioneering player challenges, Scoreloop is again raising the level of play for game developers with its cross platform community,” said Scoreloop’s CEO, Marc Gumpinger.  “We’re providing the most sophisticated and complete mobile social gaming platform making gaming more fun and allowing our developer ‘partners’ to increase their user base virally through friend invitations and more.  Scoreloop doesn’t create games, but instead we partner with game developers to move the market forward together.”</p></blockquote>
<p>With its free, easy to implement and highly customizable SDK, Scoreloop is the only platform offering online high scores and player challenges available today for any game on the iPhone and iPod touch from OS 2.0 to 3.x. At the core of its mobile social gaming approach, Scoreloop’s challenges allow players to interact with each other on an entertaining and thrilling level. Players instantly see their high score ranking and can challenge anyone, including buddies in their address book or on Facebook. Scoreloop’s comparison algorithm makes sure players compete against someone at a similar skill level.  If the player performs well, they win medals and Coins that show their skills to opponents. These features increase the game’s value, virally spread games and increase user loyalty.</p>
<p>Scoreloop generates revenues from its micro-transaction infrastructure that is shared with game developers and publishers.  Scoreloop offers its technology free of charge and even allows for monetizing free games.</p>
<p>With hundreds of developers already registered, Scoreloop-enabled games continue to proliferate at the Apple App Store including: <a href="http://148apps.com/app/316385697">Aeio</a>, <a href="http://148apps.com/app/314131943">Bug Landing</a>, Flying, <a href="http://148apps.com/app/320308854">GeoRain</a>, Monster Mash, Orb, Sorty, <a href="http://148apps.com/app/312791633">Submarine</a>, <a href="http://148apps.com/app/312343324">Zombie Pub Crawl</a> and 50 more game commitments from third party developers – more coming in day-by-day.</p>
<blockquote><p>“We definitely will be integrating Scoreloop into all of our upcoming games,” said Bruce Johnson of Orange Crane Games who implemented Scoreloop in Zombie Pub Crawl.  “Our staff is addicted to Scoreloop challenges,” added Stephen Northcott from Ginetix, who implemented Scoreloop in Orb.</p></blockquote>
<p>With its new community platform on the Web, on Facebook and on the iPhone, Scoreloop extends its unparalleled online high score and player challenge features to reach even more players and generate even more visibility for Scoreloop enabled games.</p>
<p><strong>About Scoreloop</strong></p>
<p>Scoreloop is the technology leader in mobile social gaming bringing online high scores, player challenges and viral distribution to game developers and publishers.</p>
<p>As a neutral-platform, Scoreloop focuses on partnering with game developers to build the mobile social gaming community rather than developing its own games.  Scoreloop is venture funded by Europe’s Target Partners.</p>
<p>To find out more about Scoreloop Community go to <a href="http://www.scoreloop.com/community">www.scoreloop.com/community</a> and to download the free SDK go to <a href="http://www.scoreloop.com">www.scoreloop.com</a></p>
<p>
<a href='http://148apps.biz/scoreloop-introduces-scoreloop-community/my_dashboard/' title='The Scoreloop Dashboard shows all my activities'><img width="150" height="150" src="http://148apps.biz/wp-content/uploads/2009/07/my_dashboard-150x150.png" class="attachment-thumbnail" alt="The Scoreloop Dashboard shows all my activities" title="The Scoreloop Dashboard shows all my activities" /></a>
<a href='http://148apps.biz/scoreloop-introduces-scoreloop-community/friends_games/' title='Discover which Scoreloop games your friends are playing'><img width="150" height="150" src="http://148apps.biz/wp-content/uploads/2009/07/friends_games-150x150.png" class="attachment-thumbnail" alt="Discover which Scoreloop games your friends are playing" title="Discover which Scoreloop games your friends are playing" /></a>

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