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	<title>Comments on: Insights From the Latest Flurry Industry Pulse</title>
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	<link>http://148apps.biz/insights-from-the-latest-flurry-industry-pulse/</link>
	<description>iPhone development news and information for the community, by the community</description>
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		<title>By: Jogos Para Celular Gratis</title>
		<link>http://148apps.biz/insights-from-the-latest-flurry-industry-pulse/comment-page-1/#comment-236</link>
		<dc:creator>Jogos Para Celular Gratis</dc:creator>
		<pubDate>Sat, 03 Oct 2009 06:10:07 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=187#comment-236</guid>
		<description>Very good i liked valew already added the site to favorites valew per share</description>
		<content:encoded><![CDATA[<p>Very good i liked valew already added the site to favorites valew per share</p>
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		<title>By: VeiledGames</title>
		<link>http://148apps.biz/insights-from-the-latest-flurry-industry-pulse/comment-page-1/#comment-166</link>
		<dc:creator>VeiledGames</dc:creator>
		<pubDate>Mon, 03 Aug 2009 20:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=187#comment-166</guid>
		<description>I can definitely corroborate the strong weekend sales. After nearly a year of having products on the market, it has been our experience that Sunday&#039;s are our strongest day, followed by Saturday, followed by Friday. The weakest days tend to be Wednesdays and Mondays, though featuring happens late on Tuesdays, so if you&#039;re in that lucky boat, be prepared for an awesome Wednesday.&lt;br&gt;&lt;br&gt;Having had an app launch on a wednesday, it&#039;s for certain that a developer would rather shoot for a target launch of Sunday. But, unfortunately, there&#039;s next to nothing you can do to coordinate your launch PR and when the forces that be at Apple actually approve the app. But, that&#039;s an issue as old as the app store itself.</description>
		<content:encoded><![CDATA[<p>I can definitely corroborate the strong weekend sales. After nearly a year of having products on the market, it has been our experience that Sunday&#39;s are our strongest day, followed by Saturday, followed by Friday. The weakest days tend to be Wednesdays and Mondays, though featuring happens late on Tuesdays, so if you&#39;re in that lucky boat, be prepared for an awesome Wednesday.</p>
<p>Having had an app launch on a wednesday, it&#39;s for certain that a developer would rather shoot for a target launch of Sunday. But, unfortunately, there&#39;s next to nothing you can do to coordinate your launch PR and when the forces that be at Apple actually approve the app. But, that&#39;s an issue as old as the app store itself.</p>
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		<title>By: Mike Smithwick</title>
		<link>http://148apps.biz/insights-from-the-latest-flurry-industry-pulse/comment-page-1/#comment-85</link>
		<dc:creator>Mike Smithwick</dc:creator>
		<pubDate>Wed, 17 Jun 2009 17:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=187#comment-85</guid>
		<description>Is there any studies to determine how many of those conversions are prompted by advertising/upsell prompts in the free app, vs. the free users putting in the &quot;effort&quot; to find the paid version on their own?</description>
		<content:encoded><![CDATA[<p>Is there any studies to determine how many of those conversions are prompted by advertising/upsell prompts in the free app, vs. the free users putting in the &#8220;effort&#8221; to find the paid version on their own?</p>
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		<title>By: 3 Cool Articles I Found this Week &#124; How to Make iPhone Apps</title>
		<link>http://148apps.biz/insights-from-the-latest-flurry-industry-pulse/comment-page-1/#comment-81</link>
		<dc:creator>3 Cool Articles I Found this Week &#124; How to Make iPhone Apps</dc:creator>
		<pubDate>Fri, 12 Jun 2009 13:56:16 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=187#comment-81</guid>
		<description>[...] Insights From the Latest Flurry Industry Pulse [...]</description>
		<content:encoded><![CDATA[<p>[...] Insights From the Latest Flurry Industry Pulse [...]</p>
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		<title>By: Gary LaPointe</title>
		<link>http://148apps.biz/insights-from-the-latest-flurry-industry-pulse/comment-page-1/#comment-69</link>
		<dc:creator>Gary LaPointe</dc:creator>
		<pubDate>Thu, 04 Jun 2009 19:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=187#comment-69</guid>
		<description>But downloading isn&#039;t using it.  For free, I&#039;ll give quite a few a try, but I might never use it again.  The question is how many purchased because of the trial that wouldn&#039;t have?   And of course how many didn&#039;t purchase because they tried it and didn&#039;t like it.&lt;br&gt;&lt;br&gt;The other thing is I feel too many demos give too much away.  If it&#039;s practically fully-functional why would someone buy the full version?   (I personally would to support them).   Unless it&#039;s against Apple&#039;s policy, make the app stop running after 5 minutes, or give them reminders, or make the program expire in a few months.&lt;br&gt;&lt;br&gt;And when you look in iTunes, there is no decent way (that I know of) to get back to the original description tag, let alone the seller&#039;s page to buy other applications from them, I have to do a search to (try) and find them.  Itunes search isn&#039;t the most helpful of features...</description>
		<content:encoded><![CDATA[<p>But downloading isn&#39;t using it.  For free, I&#39;ll give quite a few a try, but I might never use it again.  The question is how many purchased because of the trial that wouldn&#39;t have?   And of course how many didn&#39;t purchase because they tried it and didn&#39;t like it.</p>
<p>The other thing is I feel too many demos give too much away.  If it&#39;s practically fully-functional why would someone buy the full version?   (I personally would to support them).   Unless it&#39;s against Apple&#39;s policy, make the app stop running after 5 minutes, or give them reminders, or make the program expire in a few months.</p>
<p>And when you look in iTunes, there is no decent way (that I know of) to get back to the original description tag, let alone the seller&#39;s page to buy other applications from them, I have to do a search to (try) and find them.  Itunes search isn&#39;t the most helpful of features&#8230;</p>
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		<title>By: N. Venkat Venkatraman</title>
		<link>http://148apps.biz/insights-from-the-latest-flurry-industry-pulse/comment-page-1/#comment-62</link>
		<dc:creator>N. Venkat Venkatraman</dc:creator>
		<pubDate>Sun, 31 May 2009 10:06:32 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=187#comment-62</guid>
		<description>Another simple explanation could be that the segmentation inherent in the applications. A million free-download app may simply be more general-purpose and people may download it to test/experiment and may not like what they see. On the other hand, the under-100K downloads may be specific (photography, database, productivity etc.), yielding a higher conversion rate.</description>
		<content:encoded><![CDATA[<p>Another simple explanation could be that the segmentation inherent in the applications. A million free-download app may simply be more general-purpose and people may download it to test/experiment and may not like what they see. On the other hand, the under-100K downloads may be specific (photography, database, productivity etc.), yielding a higher conversion rate.</p>
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