Category archive for Developer Tips 
Report: Free-to-Play Developers Need to Go Big or Go Home
Published 12/05/12 by Carter DotsonW3i’s newest report indicates that microtransactions are not only bringing less revenue than big transactions, but that they’re also happening less frequently than $9.99 and higher transactions.
Read More »GREE Wants to Boost Indie Game Developers
Published 10/08/12 by Jeff ScottJust announced GREE Loves Indies program has been designed to provide selected developers access to GREE’s network of resources, expertise, and promotion.
Read More »Link: No one cares about your app and it won’t be a hit, reckons Lucky Frame’s Yann Seznec
Published 10/04/12 by Jeff ScottYann Seznec is the founder and director of Lucky Frame, a three-man studio based in Edinburgh, Scotland. Lucky Frame’s latest game is Bad Hotel, which hit the App Store in August 2012. Releasing an app is actually rather relaxing, because no one cares. Your app is one of 700,000 on the market. Even reaching the [...]
source: Pocket Gamer.bizThree Simple Steps For a Better Mobile App using User Story, Flowchart & Wireframes
Published 9/12/12 by Prince AroraYou just came up with a great idea for a mobile app or you are working on a new feature to add in your existing app. You have laid out all the screens, primary & secondary actions, and interaction flow in your head and you get down to write the code. Great! However, this scenario [...]
Read More »KinderTown Releases Results of Study Showing How and What Parents Search For in Kids’ Apps
Published 8/01/12 by Carter DotsonKinderTown has released the results of a study they conducted showing how parents searched for kids’ apps using their discovery tools.
Read More »AppBot Hopes to Make Developers More Aware of Their User Reviews
Published 7/18/12 by Carter DotsonAppBot is a tool that sends developers daily email digests of new user reviews and App Store features.
Read More »Facebook Launches New SDK With Support for iOS 6
Published 7/16/12 by Carter DotsonFacebook has announced an update to their SDK that supports iOS 6.
Read More »UserVOD SDK Adds Video Session Recording to Apps
Published 7/11/12 by Carter DotsonUserVOD has an SDK for recording user video sessions currently in beta.
Read More »Kamcord to Bring Easy Video Recording to Cocos2D
Published 7/03/12 by Carter DotsonKamcord hopes to make video recording infinitely easier for Cocos2D games.
Read More »PlayFirst Study Reveals That iPad is the Champion of Mobile Gaming
Published 7/03/12 by Carter DotsonGames are big business on tablets, especially the iPad.
Read More »Outline Developer Posts a How-To for App Promo Videos
Published 6/14/12 by Kevin StoutOutline developer, Aqrate Software, posted a how-to on their blog about making an app promo video.
Read More »Free to Play is Not a Guarantee of Success, as Ski Champion Shows
Published 6/12/12 by Carter DotsonIt takes more than just adding in-app purchases to make a free-to-play game successful, as Ski Champion developer Majaka can attest to.
Read More »GREE Platform Enters Open Beta, OpenFeint Migration Begins
Published 5/23/12 by Carter DotsonThe GREE Platform is now in open beta for interested developers.
Read More »Intensive HTML5 Gaming on Mobile Isn’t Possible Yet, According to Spaceport
Published 5/22/12 by Carter DotsonSerious HTML5 gaming appears to be out of the cards until browsers and/or hardware improve.
Read More »Taking on Zynga and Rovio: Zach Gage and SpellTower
Published 4/30/12 by Kevin StoutSpellTower quickly rose the ranks after Gage’s sale strategy and briefly competed with Angry Birds Space and Draw Something for a weekend.
Read More »On Developing for Kids: Educational Value, Parental Guilt, and Ruckus Media Group
Published 4/25/12 by Kevin StoutRuckus Media Group has released results from its national study on children’s apps and parental preferences.
Read More »Free Lecture for Aspiring Developers at Cogswell College
Published 4/24/12 by Kevin StoutCogswell College is presenting its next lecture in its Entrepreneurship Program.
Read More »Kickstarter, Pros and Cons
Published 4/23/12 by Kevin StoutKickstarter is a great way to raise funds for an iOS project, but here’s one example of where the money can go.
Read More »Tips and Strategies to Combat Rising User Acquisition Costs
Published 4/06/12 by Kevin StoutGetting recognition and acquiring new users for mobile apps has gotten harder and harder as the app ecosystem has grown. This week, at the VentureBeat Mobile Summit 2012, strategy was discussed about the rising cost of user acquisition by three people close to the issue: Gabriel Leydon, chief executive of Machine Zone (free MMO developer [...]
Read More »TokBox Creates SDK for Video Chat in iOS Apps
Published 3/28/12 by Kevin StoutTokBox, a company focusing on video chat technology, released an SDK for iOS apps.
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