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	<title>Comments on: App Marketing 101: Pricing your iPhone App &#8211; Art and Science</title>
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	<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/</link>
	<description>iOS development news and information for the community, by the community</description>
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		<title>By: protein shake recipes</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-2306</link>
		<dc:creator>protein shake recipes</dc:creator>
		<pubDate>Mon, 18 Jul 2011 02:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-2306</guid>
		<description>Good advice.  Doing research on your competitors is always key.  With most things, pricing it higher may make it more valuable, but given the easy reviews, it seems that doesn&#039;t work well with apps.</description>
		<content:encoded><![CDATA[<p>Good advice.  Doing research on your competitors is always key.  With most things, pricing it higher may make it more valuable, but given the easy reviews, it seems that doesn&#8217;t work well with apps.</p>
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		<title>By: Rencontre femmes russes</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-2014</link>
		<dc:creator>Rencontre femmes russes</dc:creator>
		<pubDate>Sun, 22 May 2011 15:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-2014</guid>
		<description>An informative blog! The best advice is to get WordPress to market it. </description>
		<content:encoded><![CDATA[<p>An informative blog! The best advice is to get WordPress to market it.</p>
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		<title>By: Del H</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-915</link>
		<dc:creator>Del H</dc:creator>
		<pubDate>Wed, 08 Sep 2010 01:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-915</guid>
		<description>Nice article.I agree,you must launch a website related toyour app.Also having a free version that is just a teaser is good to intriduce potential customers.Thank you,DEL H.</description>
		<content:encoded><![CDATA[<p>Nice article.I agree,you must launch a website related toyour app.Also having a free version that is just a teaser is good to intriduce potential customers.Thank you,DEL H.</p>
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		<title>By: Brayleypearce</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-617</link>
		<dc:creator>Brayleypearce</dc:creator>
		<pubDate>Wed, 14 Jul 2010 21:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-617</guid>
		<description>Excellent info - i am just starting my first project, and agree it&#039;s a must to be aware of the points you mention in mind when starting - firm believer in starting with the end in mind!  Thanks...</description>
		<content:encoded><![CDATA[<p>Excellent info &#8211; i am just starting my first project, and agree it&#39;s a must to be aware of the points you mention in mind when starting &#8211; firm believer in starting with the end in mind!  Thanks&#8230;</p>
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		<title>By: Sandra Johnson</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-505</link>
		<dc:creator>Sandra Johnson</dc:creator>
		<pubDate>Wed, 12 May 2010 19:36:31 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-505</guid>
		<description>When it comes to marketing, you MUST have an app demo website. The best advice is to get WordPress to market it. Here’s a free premium iPhone wordpress theme you can use for your iPhone app:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.rawapps.com/20743/wordpress-theme-for-iphone-app-demo-website-free-download/&quot; rel=&quot;nofollow&quot;&gt;http://www.rawapps.com/20743/wordpress-theme-fo...&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>When it comes to marketing, you MUST have an app demo website. The best advice is to get WordPress to market it. Here’s a free premium iPhone wordpress theme you can use for your iPhone app:</p>
<p><a href="http://www.rawapps.com/20743/wordpress-theme-for-iphone-app-demo-website-free-download/" rel="nofollow">http://www.rawapps.com/20743/wordpress-theme-fo&#8230;</a></p>
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		<title>By: orly?</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-454</link>
		<dc:creator>orly?</dc:creator>
		<pubDate>Thu, 18 Mar 2010 01:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-454</guid>
		<description>Case studies would be more useful.  In fact, I&#039;m curious... who&#039;s paying $20k to develop an app?</description>
		<content:encoded><![CDATA[<p>Case studies would be more useful.  In fact, I&#39;m curious&#8230; who&#39;s paying $20k to develop an app?</p>
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		<title>By: orly?</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-374</link>
		<dc:creator>orly?</dc:creator>
		<pubDate>Wed, 17 Mar 2010 18:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-374</guid>
		<description>Case studies would be more useful.  In fact, I&#039;m curious... who&#039;s paying $20k to develop an app?</description>
		<content:encoded><![CDATA[<p>Case studies would be more useful.  In fact, I&#39;m curious&#8230; who&#39;s paying $20k to develop an app?</p>
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		<title>By: Marie-Caroline</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-339</link>
		<dc:creator>Marie-Caroline</dc:creator>
		<pubDate>Wed, 27 Jan 2010 06:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-339</guid>
		<description>Hi,&lt;br&gt;&lt;br&gt;We just published a creative common study on “How to market your iPhone App”. You can read it on slideshare: &lt;a href=&quot;http://www.slideshare.net/misteroo/how-to-market-your-app&quot; rel=&quot;nofollow&quot;&gt;http://www.slideshare.net/misteroo/how-to-marke...&lt;/a&gt;&lt;br&gt;Feedbacks welcome!!</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>We just published a creative common study on “How to market your iPhone App”. You can read it on slideshare: <a href="http://www.slideshare.net/misteroo/how-to-market-your-app" rel="nofollow">http://www.slideshare.net/misteroo/how-to-marke&#8230;</a><br />Feedbacks welcome!!</p>
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		<title>By: Marie-Caroline</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-340</link>
		<dc:creator>Marie-Caroline</dc:creator>
		<pubDate>Wed, 27 Jan 2010 06:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-340</guid>
		<description>Hi,&lt;br&gt;&lt;br&gt;We just published a creative common study on “How to market your iPhone App”. You can read it on slideshare: &lt;a href=&quot;http://www.slideshare.net/misteroo/how-to-market-your-app&quot; rel=&quot;nofollow&quot;&gt;http://www.slideshare.net/misteroo/how-to-marke...&lt;/a&gt;&lt;br&gt;Feedbacks welcome!!</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>We just published a creative common study on “How to market your iPhone App”. You can read it on slideshare: <a href="http://www.slideshare.net/misteroo/how-to-market-your-app" rel="nofollow">http://www.slideshare.net/misteroo/how-to-marke&#8230;</a><br />Feedbacks welcome!!</p>
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		<title>By: Willy</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-315</link>
		<dc:creator>Willy</dc:creator>
		<pubDate>Sun, 10 Jan 2010 18:26:19 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-315</guid>
		<description>&quot;following the heard&quot; - As opposed to following the mute?</description>
		<content:encoded><![CDATA[<p>&#8220;following the heard&#8221; &#8211; As opposed to following the mute?</p>
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		<title>By: robweber</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-303</link>
		<dc:creator>robweber</dc:creator>
		<pubDate>Thu, 31 Dec 2009 17:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-303</guid>
		<description>You failed to ignore making the app price $0.00 (i.e. free)! That is a very viable pricing strategy these days given ad-supported options. Check out this &lt;a href=&quot;http://blog.w3i.com/2009/12/30/add-on-con-recap-buzz-on-browser-add-on-business-models-part-2/&quot; rel=&quot;nofollow&quot;&gt;post&lt;/a&gt; for a summary of a survey on the topic of paid versus ad-supported.</description>
		<content:encoded><![CDATA[<p>You failed to ignore making the app price $0.00 (i.e. free)! That is a very viable pricing strategy these days given ad-supported options. Check out this <a href="http://blog.w3i.com/2009/12/30/add-on-con-recap-buzz-on-browser-add-on-business-models-part-2/" rel="nofollow">post</a> for a summary of a survey on the topic of paid versus ad-supported.</p>
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		<title>By: shannon3</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-262</link>
		<dc:creator>shannon3</dc:creator>
		<pubDate>Mon, 02 Nov 2009 20:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-262</guid>
		<description>Hey Jeff,&lt;br&gt;Great information!&lt;br&gt;&lt;br&gt;What is the average number of downloads for game Apps vs. Non-game Apps. &lt;br&gt;&lt;br&gt;Also what is the average number of downloads vs the most and least?&lt;br&gt;&lt;br&gt;Shannon</description>
		<content:encoded><![CDATA[<p>Hey Jeff,<br />Great information!</p>
<p>What is the average number of downloads for game Apps vs. Non-game Apps. </p>
<p>Also what is the average number of downloads vs the most and least?</p>
<p>Shannon</p>
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		<title>By: Here Is The Problem With The App Store</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-248</link>
		<dc:creator>Here Is The Problem With The App Store</dc:creator>
		<pubDate>Tue, 13 Oct 2009 19:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-248</guid>
		<description>[...] Source: 148Apps.biz, App Marketing 101: Pricing your iPhone App &#8211; Art and Science [...]</description>
		<content:encoded><![CDATA[<p>[...] Source: 148Apps.biz, App Marketing 101: Pricing your iPhone App &#8211; Art and Science [...]</p>
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		<title>By: Ricky Vuckovic</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-208</link>
		<dc:creator>Ricky Vuckovic</dc:creator>
		<pubDate>Thu, 10 Sep 2009 01:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-208</guid>
		<description>triviadave, I don&#039;t think Apple release the figures of their App Store sales - you could maybe try contact the developer and ask..?&lt;br&gt;&lt;br&gt;I wish there was a price point between tier 1 and 2. I have just submitted a kids game to the App Store and was tossing between tier 1 and 2. I originally wanted to go tier 2 simply because a lot of effort went into the game, plus it gives me the option of a price cut later, but in the end went for tier 1 ($0.99 USD). Hopefully it is seen as good value rather than giving the impression that it is of lesser quality than a $2 app  (and really, $2 is still very very cheap for a product that can take people months to create, but it&#039;s scary how harsh some people can judge even the 99 cent apps!)</description>
		<content:encoded><![CDATA[<p>triviadave, I don&#39;t think Apple release the figures of their App Store sales &#8211; you could maybe try contact the developer and ask..?</p>
<p>I wish there was a price point between tier 1 and 2. I have just submitted a kids game to the App Store and was tossing between tier 1 and 2. I originally wanted to go tier 2 simply because a lot of effort went into the game, plus it gives me the option of a price cut later, but in the end went for tier 1 ($0.99 USD). Hopefully it is seen as good value rather than giving the impression that it is of lesser quality than a $2 app  (and really, $2 is still very very cheap for a product that can take people months to create, but it&#39;s scary how harsh some people can judge even the 99 cent apps!)</p>
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		<title>By: triviadave</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-207</link>
		<dc:creator>triviadave</dc:creator>
		<pubDate>Wed, 09 Sep 2009 03:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-207</guid>
		<description>How can one find out how many downloads - paid or free - a particular app has to date, or even a category of apps?  For instance, I am developing a trivia game.  I like the space, but am hesitant without knowing with the &quot;top paid&quot; trivia game app has actually done.  If it&#039;s a total of 20k downloads, I&#039;m less likely to jump in the fire.  But if it&#039;s 200k or more, than it might be worth it.</description>
		<content:encoded><![CDATA[<p>How can one find out how many downloads &#8211; paid or free &#8211; a particular app has to date, or even a category of apps?  For instance, I am developing a trivia game.  I like the space, but am hesitant without knowing with the &#8220;top paid&#8221; trivia game app has actually done.  If it&#39;s a total of 20k downloads, I&#39;m less likely to jump in the fire.  But if it&#39;s 200k or more, than it might be worth it.</p>
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		<title>By: We Heart Games &#187; Blog Archive &#187; 10 Marketing Resources for Indie iPhone Developers</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-198</link>
		<dc:creator>We Heart Games &#187; Blog Archive &#187; 10 Marketing Resources for Indie iPhone Developers</dc:creator>
		<pubDate>Fri, 04 Sep 2009 19:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-198</guid>
		<description>[...] App Marketing 101: Pricing your iPhone App - Art and Science - Some help with the ever-present problem of App Store pricing. [...]</description>
		<content:encoded><![CDATA[<p>[...] App Marketing 101: Pricing your iPhone App &#8211; Art and Science &#8211; Some help with the ever-present problem of App Store pricing. [...]</p>
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		<title>By: 9 Must Read Sources On Pricing Your App &#124; Fuel Your Apps</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-168</link>
		<dc:creator>9 Must Read Sources On Pricing Your App &#124; Fuel Your Apps</dc:creator>
		<pubDate>Wed, 05 Aug 2009 06:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-168</guid>
		<description>[...] App Marketing 101: Pricing your iPhone App &#8211; Art and Science [...]</description>
		<content:encoded><![CDATA[<p>[...] App Marketing 101: Pricing your iPhone App &#8211; Art and Science [...]</p>
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		<title>By: links for 2009-07-19 :: User First Web</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-148</link>
		<dc:creator>links for 2009-07-19 :: User First Web</dc:creator>
		<pubDate>Sun, 19 Jul 2009 09:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-148</guid>
		<description>[...] App Marketing 101: Pricing your iPhone App - Art and Science &#124; 148Apps.biz Thoughts on how to price an iPhone app (tags: iphone appstore pricing strategy) [...]</description>
		<content:encoded><![CDATA[<p>[...] App Marketing 101: Pricing your iPhone App &#8211; Art and Science | 148Apps.biz Thoughts on how to price an iPhone app (tags: iphone appstore pricing strategy) [...]</p>
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		<title>By: DOUG</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-137</link>
		<dc:creator>DOUG</dc:creator>
		<pubDate>Wed, 15 Jul 2009 00:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-137</guid>
		<description>This is the dumbest article I&#039;ve ever read on marketing iphone apps.&lt;br&gt;So you are saying that if I charge more for my app i will earn more, assuming the same number of downloads? Wow!  That&#039;s so enlightening.  &lt;br&gt;Don&#039;t you think I might sell fewer apps at the higher price?  hmmm..&lt;br&gt;This &quot;article&quot; does show why even some free content is not worth the price.</description>
		<content:encoded><![CDATA[<p>This is the dumbest article I&#39;ve ever read on marketing iphone apps.<br />So you are saying that if I charge more for my app i will earn more, assuming the same number of downloads? Wow!  That&#39;s so enlightening.  <br />Don&#39;t you think I might sell fewer apps at the higher price?  hmmm..<br />This &#8220;article&#8221; does show why even some free content is not worth the price.</p>
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		<title>By: John R. Haigh</title>
		<link>http://148apps.biz/app-marketing-101-pricing-your-iphone-app-art-and-science/comment-page-1/#comment-127</link>
		<dc:creator>John R. Haigh</dc:creator>
		<pubDate>Tue, 14 Jul 2009 16:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://148apps.biz/?p=410#comment-127</guid>
		<description>Interesting article. Number of downloads can affect your visibility in the App Store (i.e. &lt;br&gt;&quot;free&quot; marketing). If developers are not going to spend money on advertising to support a higher price, keeping the price low and improving/updating frequently is probably the best strategy. It&#039;s good to know breakeven point and how much to sell it for to do so, but customers don&#039;t care about our breakeven point or whether or not we recoup our costs faster (or ever for that matter).</description>
		<content:encoded><![CDATA[<p>Interesting article. Number of downloads can affect your visibility in the App Store (i.e. <br />&#8220;free&#8221; marketing). If developers are not going to spend money on advertising to support a higher price, keeping the price low and improving/updating frequently is probably the best strategy. It&#39;s good to know breakeven point and how much to sell it for to do so, but customers don&#39;t care about our breakeven point or whether or not we recoup our costs faster (or ever for that matter).</p>
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